Metaverse

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What Is the Metaverse’s Future in K-12 and Higher Ed?

Virtual and augmented reality tools are gaining traction in both K-12 and higher-ed institutions, but experts say more planning and collaboration are needed to make the content practical and useful.

Mapping the metaverse: 4 critical concepts business leaders must focus on

The metaverse has arrived: How do you to put this brave new virtual world to work?

Should State and Local Governments Care About the Metaverse?

Governments may be reluctant to invest in metaverse-based services without a clearer sense of how the space is forming and how residents want to use it. These early days could be time for learning what the technologies might offer and how interventions could encourage equitable development.

What Is the Metaverse, Exactly?

Everything you never wanted to know about the future of talking about the future.

An Entrepreneur’s Guide to Finding New Business Opportunities in the Metaverse

Fortunes will be made from building the Metaverse. Here, a researcher lays out the types of companies needed to make it a reality.

The Metaverse Isn’t Real Yet But It’s Already Really Lucrative

In a society that seems addicted to the “new, new thing,” it is easy to pass off talk about the “metaverse” as classic techie hype. It’s not that or, at least, it’s about to be and is already becoming much more than just that.

Metaverse – How Cities Are Using Digital Twins Like a SimCity for Policymakers

Done right, it can save cities an estimated $280 billion by 2030, according to one estimate. 

Nvidia moves its metaverse to the cloud. Will other companies follow?

The race for companies to build their own metaverse is going on at full speed.

Leveraging next-generation tech, how K-12 educational institutions can make students future-ready

Metaverse, Web 3.0, gamification, and more – industry experts uncover tools and applications to help amplify learning outcomes while formulating the power of futuristic technology in education.

The metaverse is just an idea, but Adobe says it’s time to prep for it

Though it may be years before metaverse hype gives way to reality, it’s not too early to create 3D content and dip a toe into existing immersive worlds.

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