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Virtual Labor Lost

The failure of a highly anticipated game shows the academic limits of virtual worlds.

Academics are flocking to use virtual worlds and multiplayer games as ways to research everything from economics to epidemiology, and to turn these environments into educational tools. But one such highly anticipated effort–a multiplayer game about Shakespeare meant to teach people about the world of the bard while serving as a place for social-science experiments–is becoming its own tragedy.

By Erica Naone

Full Story: http://www.technologyreview.com/Infotech/19817/?nlid=719&a=f

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