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Government Consortium to Investigate Virtual World Best Practices. $148.5m invested in virtual worlds in Q3

"In time, virtual worlds will become ever more commonplace and millions of Americans will inhabit such worlds for parts of their day — for communications, for business, for education, for health care, for cultural interests." Representative Edward J. Markey (D-MA), chairman of the House Subcommittee on Telecommunications and the Internet

Last April, avatars gathered at the virtual world re-creation of the House Subcommittee on Telecommunication and the Internet to listen to a presentation about the future of virtual worlds. Representative Edward J. Markey (D-MA), chairman of the House Subcommittee on Telecommunications and the Internet, spoke simultaneously in Washington and the virtual world of Second Life about the evolution, culture and future of virtual worlds such as Second Life, Zwinky and There.

It was the first ever Congressional hearing simulcast in an Internet-based virtual world, according to Markey. Those present, both in the real world and a virtual world, included members of congress and the avatars of journalists, online advocates and academics, as well as the avatars of several federal government representatives from the National Oceanic and Atmospheric Administration (NOAA).

By Chandler Harris

Full Story: http://www.govtech.com/dc/articles/420596?utm_source=newsletter&utm_medium=email&utm_campaign=DC_2008_10_10

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$148.5m invested in virtual worlds in Q3

Virtual Worlds Management has revealed that venture capital and media firms have invested more than USD 148.5 million dollars in 12 virtual worlds companies during the third quarter of 2008.

The study shows that the total investment in the virtual worlds space this year is over USD 493 million, with all but USD 22.4 million going towards the entertainment sector to build youth-orientated MMOs.

Full Story: http://www.gamesindustry.biz/articles/148-5m-invested-in-virtual-worlds-in-q3

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